![]() He makes a great addition to a party with a Berserker Hellion, or a secondary damage dealer to support nearly any frontline Hero.Unlike the first game where you were investigating the titular dungeon, in Darkest Dungeon II, you are now making your way towards a location called the Mountain. While the Soloist can still provide plenty of support with Song Skills, his primary focus is on repeatedly attacking and inflicting Bleed. Since the Virtuoso has lowered resistance to damage-over-time effects, having a Plague Doctor along to keep him fighting fit is a good idea she can also support his Bleed attacks with her Incision Skill! Soloist For this reason, it's always worth switching from Wanderer to Virtuoso once the Path is unlocked - provided you don't have plans for a Soloist or Intermezzo, that is. The Virtuoso plays almost identically to the Wanderer, but gives the entire party a buff to Stress Resistance. If your team gets shuffled, a few quick chords on the Jester's lute will get everyone back into the correct formation - especially if your team consists of other Heroes with movement abilities as well. All the Skills listed above inflict two stacks of Bleed on their targets (friend or foe), in addition to their other effectsĪ general Jester build will typically stay in the middle of the party's lineup, inflicting Bleed with Slice Off.Echoing March applies a debuff to the target that inflicts two stacks of Bleed whenever the target moves for the next three turns, in addition to its other effects.Battle Ballad and Play Out each apply one of the following tokens to their target, chosen at random, in addition to their other effects:.Inspiring Tune increases the target's Stress Resistance by twenty percent for three turns, in addition to its other effects.Reduces the Jester's maximum HP by twenty percent.The Jester ignores up to 33 Bleed Resistance on his targets.Slice Off and Harvest each increase their crit chances by ten percent.The Jester deals twenty percent more damage with attacks.At the start of each Hero's turn, that Hero has a fifteen percent chance of gaining 100 Stress Resistance for the next two rounds.Reduces the Jester's Bleed, Blight, and Burn Resistance by twenty percent each.Increases the Jester's maximum HP by twenty percent.Gain an extra Candle at the end of the run.The Jester no longer becomes Weakened after using Encore.The targeted Hero gains an extra action this round.Must target a Hero other than the Jester.Increases crit chance to twenty percent.Increases minimum damage by four and maximum damage by one.Combo bonus: The attack deals double damage.The Jester becomes Dazed and Vulnerable.The Jester gains Dodge+ tokens instead of regular Dodge tokens.Places a Combo token on the targeted enemy.The target moves forward an extra space, if able, from both effects.At the start of each of their next three turns, the target moves forward one space.The targeted Hero gains a Block+ token instead of a regular Block token.The targeted Hero moves back one space.Must target a Hero other than the Jester who isn't in the fourth Rank. ![]() Increases chance of applying a Combo token to thirty-three percent.Each target has a twenty-five percent chance of having a Combo token placed on them.Inflicts three stacks of Bleed on each target.Melee attack for 2-4 damage against both targets.Reduces the targeted Hero's Stress by two.The Jester can target himself if his Stress is high enough.Must target a Hero with five or more Stress.The targeted Hero has a fifteen percent chance of gaining a Crit token.Removes Combo tokens from the targeted Hero, if any.The targeted Hero gains a Strength token.The targeted Hero moves forward one space.Must target a Hero other than the Jester who isn't in the first Rank.Inflicts three stacks of Bleed on the target.Increases the crit chance to fifteen percent.
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